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Showing posts from January, 2019

Elysian Battle Report - 1000pts

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I got in a small game at the local club yesterday. My List was as follows Battalion Detachment 2 Company commanders with Auxiliary Grenade Launchers 4 Infantry squads with all lasguns 2 Plasma command squads 2 Tauros Assault Vehicles with Heavy Flamers 1 Tauros Venator with Hunter-killer missile and Twin lascannon 2 Heavy weapon squads with mortars 2 Vultures with Twin Punisher Gatling Cannons My Opponent was playing Death Guard, and had the following Batallion and Vanguard detachments Plagueburst crawler 2 units of nurglings 1 large unit of plague walkers 1 Hellbrute That Nurgle tree And a variety of characters including a psyker. Mission was the Maelstrom mission, Cloak of Shadows, which imposed a -1 to hit on any shooting over 18", and deployment was Hammer and Anvil. He only kept his tree in Deepstrike reserve, and I reserved both my CCs, 3 Infantry squads and both Command squads. As expected he got first turn and moved up and shot with what he

Engineers and Servitors

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I have always liked servitors and Enginseers, and I have quite a few of them in my Cadian army. However for the last few editions servitors especially have been not worth taking. However with the recent point changes to servo arms in Chapter Approved they are both now quite cheap. So I have been thinking about how to include them in an army. An important note is that Enginseers and servitors are in both the Astra Militarum and Adeptus Mechanicus codexes. While the datasheets are very similar there are a few important differences. Engineers Engineers in the Astra Militarum codex are an Elite choice whereas they are a HQ choice in the Adeptus Mechanicus codex. This is important as it allows a Vanguard detachment of Enginseers and servitors. When bought from the Adeptus Mechanicus codex they lose the Astra Militarum keyword, cost the same amount of points, and also have access to Canticles of the Omnissah. Now the Canticles may have some use but they aren't relevant to how